Safira, Bela (2025) QUIZIZZ AS GAMIFIED LEARNING MEDIA TO BOOST STUDENT ENGAGEMENT IN WRITING DESCRIPTIVE ABILITY AT SMAN 8 PALEMBANG. skripsi thesis, UNIVERSITAS PGRI PALEMBANG.
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Abstract
This study aimed to investigate the effectiveness of using Quizizz in improving descriptive writing skills among tenth-grade students at SMAN 8 Palembang. A quasi-experimental design was used, involving two classes of 35 students .The findings showed that the average post-test score of the experimental class was 84,94, while the control class scored 76,68, resulting in a difference of 8,26 points. The independent samples t-test revealed a statistically significant difference between the two groups, with a Sig. (2-tailed) value of 0.000, where this value was < 0.05, this indicates that Ho was rejected and Ha was accepted and indicates that there exists a meaningful difference in writing performance of descriptive texts between students who are taught using Quizizz and those who are taught without using Quizizz in the tenth grade of SMAN 8 Palembang. Keywords: Quizizz, writing, descriptive text, learning media
| Item Type: | Thesis (skripsi) | |||||||||
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| Subjects: | L Education > L Education (General) | |||||||||
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris | |||||||||
| Depositing User: | Repo User 05 | |||||||||
| Date Deposited: | 03 Jul 2025 06:18 | |||||||||
| Last Modified: | 03 Jul 2025 06:18 | |||||||||
| URI: | http://eprints.univpgri-palembang.ac.id/id/eprint/2649 |
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