SAPUTRA, SURYA PRATAMA RAJABAN (2025) DEVELOPING STUDENT'$ WORKSHEET FOR GAMIFICATION-BASED ENGLISH LEARNING USING KAHOOT ON PRESENT CONTINUOUS TENSE MATERIAL. skripsi thesis, UNIVERSITAS PGRI PALEMBANG.
|
Text
COVER.pdf Download (281kB) |
|
|
Text
ABSTRACT ENGLISH.pdf Download (272kB) |
|
|
Text
CHAPTER I.pdf Download (424kB) |
|
|
Text
REFERENCES.pdf Download (431kB) |
Abstract
This study aims to develop a more engaging English learning student worksheets. Previously, the student worksheets were just plain black-and-white paper handouts filled with questions, which many found monotonous. To address this, a new worksheet was designed, which is called as gamification-based worksheets, supported by the interactive quiz app Kahoot. This is a development study based on the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. A descriptive quantitative approach was used to assess the results. The developed worksheet received a validation score of 95.3% from three expert validator, and a practicality score of 69.4% based on student feedback. These results indicate that the development of student worksheet gamification-based is both valid and reasonably practical used in classroom learning, especially in present continuous tense. Keywords: Development, Kahoot, Student Worksheet.
| Item Type: | Thesis (skripsi) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Contributors: |
|
|||||||||
| Subjects: | L Education > L Education (General) | |||||||||
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris | |||||||||
| Depositing User: | Repo User 194 | |||||||||
| Date Deposited: | 01 Jul 2025 08:00 | |||||||||
| Last Modified: | 01 Jul 2025 08:00 | |||||||||
| URI: | http://eprints.univpgri-palembang.ac.id/id/eprint/2396 |
Actions (login required)
![]() |
View Item |
